Here are some new screens or you to take a gander at. You can enlarge ‘em by clicking ‘em (ENHANCE!!).
Here is our new feature! I hope you like it, our team has worked really hard to make it happen. In an upcoming update, I’m going to highlight what exactly this new addition will add, and how it works. Until then, if you dig this kind of thing and you haven’t voted for us on Steam Greenlight, we could really use your help there!
Let us know what you think. Drop us a line here, on Facebook, or even better, Twitter! Links are up top! Cheers!
Hey everybody! I know we’ve been on a little bit of a media blackout since our Steam Greenlight campaign began, but we have something really huge planned for our next video update. We have made a ton of new additions and we’re looking forward to showing them to all of you, so just to summarize: we’re still alive and please bear with us as we finish up a few big surprises for you guys. Make sure to follow us on Twitter and Facebook, because every now and then we’ll toss up a quick and dirty development screenshots every now and then (if you’re interested in the development process). If we can’t get press we’re dead in the water, and we’ve found that making one massive update as opposed to a number of smaller updates gets us better press visibility, so that’s what we’ve been cracking away at. We genuinely have some crazy cool features that we want to show real badly, but we want to make sure that the window dressing is nice so Heaven Variant doesn’t remain in obscurity. That makes sense right? So bear with us!
Until then we’re still hammering away on Steam Greenlight! We need your help spreading the word there. We’re making steady progress, but we could definitely use your help if you have any friends that might be interested in what we’re building. Stay tuned: a big enemy is approaching!
And I just wanted to extend a super massive giant personal thank you to everyone that has voted for Heaven Variant on Greenlight. We love you guys and gals and we don’t want to let you down! Your support keeps our team motivated to work hard and I promise this next video update we’re cooking will knock your socks off! We literally have 3 months of content we haven’t shown, and a very special surprise our team is especially proud of. Thanks so much everyone! We’re always happy to chat on Twitter or Facebook, so feel free to drop us a line.
We need your help! Vote for us on Steam Greenlight! We can’t get on Steam without your help! All you gotta’ do is click that link, log in to Steam, and give us a thumbs up! Easy peasy! You want Heaven Variant on Steam, right?
Check out our new video! So we decided to drop mouse control for aiming. This was largely a balancing issue: giving the player full 360 degree control and the agility of the mouse cursor allowed for too much aim abuse and bullet spamming, so we decided to adjust the weapons axle to allow for different angles of shooting per weapon. From a balancing perspective, it makes all the difference in how the game plays. You can see how switching works in the video. Mainly we highlight some of the weapons you’ll come across. There are a lot of cool ones we hope you’ll enjoy taking a gander at. In addition to that, we have a few snippets of new environments we haven’t shown yet, and maybe even more importantly we show off some cool ways you can kill off enemies. Enemies will blow up in special ways according to the type of weapon you use. While admittedly a little subtle, it adds a pinch of depth to killing off baddies and it makes your foes feel like tangible entities that are actually reacting to your weapons. We have a few different kinds of interactions in place currently: standard explosion, electrical power down, bursting into flame, ejection seats, and slicing enemies in half. Out system also has flexibility to allow for “special” deaths to occur, for instance, with the police cars, you’ll notice some of them spin out when they die, while others might veer off course and crash into the environment. Alternatively, the cars can also just get blown into the air. It’s pretty fun, right?
If you dig what we’re doing, please help us get the word out by retweeting, sharing us on Facebook, posting on message boards, or just telling your friends next time you see them. I hope you’ll help us out, because our success hinges on you. We’re such a small outfit, that if we can’t get noticed among bigger titles our humble dev team will fail, so I hope you’ll join us in spreading the word. And a special thanks to everyone that already has! We love you guys!
Our team is super excited to be showing new stuff, and we still have quite a bit we haven’t revealed yet so stay tuned. And let us know what you think! Don’t be a stranger! We won’t bite too hard!
We slightly redesigned the player ship’s wings and color scheme just recently. The new wings look especially cool when they adjust themselves as you move around. It gives the Heaven Variant fighter a little more stylistic character. We’ll likely continue refining the ship as we continue, but probably not too much more. What do you think?
And we have battleships ladies and gentlemen. Plenty of large ships will be accompanying you on your travels as a DIVINITY mercenary. I know we’ve been a bit quiet over the last few weeks but we’re cooking up some really cool stuff that we can’t wait to share with you, so I hope you’ll stick around! And remember to befriend us on Twitter and Facebook because we’re always chatting it up over there!
We have atmospheric entry! It looks better in motion, but being the tease that I am, I figured a time lapse would be more tasteful in a hipster kind of way. This scene is just a brief intro before one of the levels. The heat shield is made up of a few parts that breaks apart during the intro and if wanton destruction is your bag, I think you’ll like it. Development of Heaven Variant is certainly moving forward, and we all just kind of develop everything by the seat of pants according to what looks cool. I do wonder if level intros are going to become a thing or if we’ll just use them for a few levels here or there. If Twitter is any indication, people seem to dig them. We’ll see how things go, I suppose.
And don’t tell those people on Earth we’re here! You know how they overreact about things. We have the safety of the colonists to think about!
I’ve also gone ahead and uploaded the music track from our preview video online since we were getting quite a few requests for it. And speaking of, if there’s ever anything you want to see shoot us a line either through e-mail, a comment or even better: Twitter.