Posts tagged ships
Newly Designed Wings for the Player Ship!
Jul 29th

We slightly redesigned the player ship’s wings and color scheme just recently. The new wings look especially cool when they adjust themselves as you move around. It gives the Heaven Variant fighter a little more stylistic character. We’ll likely continue refining the ship as we continue, but probably not too much more. What do you think?
DIVINITY Support Ship is En Route!
May 8th

And we have battleships ladies and gentlemen. Plenty of large ships will be accompanying you on your travels as a DIVINITY mercenary. I know we’ve been a bit quiet over the last few weeks but we’re cooking up some really cool stuff that we can’t wait to share with you, so I hope you’ll stick around! And remember to befriend us on Twitter and Facebook because we’re always chatting it up over there!
Introducing the Heaven Variant SC Fighter
Feb 8th
More pics below! Well, without further delay here’s a few pics of the ship you’ll be flying around. The soul-capable Heaven Variant fighter, manufactured in space for Colonial intervention missions. This vehicle comes equipped with a weapon axle to procure weapons mid-flight, and further, can rotate them on the axle for a 360 degree range of motion, however, depending on the type of weapon, the ship also automatically stabilizes itself if attempting to move while using a high power weapon rated higher than the ship’s axle was designed for. The wings and fins dynamically adjust with the body to assist in flight stabilization, and the ship’s hull is designed for both gravity and zero-g encounters! But what makes this ship state of the art is the DIVINITY Corporation SC-CELL technology allowing the fighter to tap into soul-capable energy production from the pilot’s own spirit, creating ferocious energy output on demand! Combine that with an AI based personal computer assistant, cool air conditioning, and adjustable seats, what more could you ask for? Turn-by-turn navigation? PSH! This thing practically drives itself while you make the minor adjustments in combat. They thought of everything.
More pics below! What do you think?
Blinding 1980s atmospheric colors for your enjoyment
The triumphant side-view (the view you’ll be looking at the most in-game)
Also: *sings* One of these pics is not like the other. *sings*
September 2011 Alpha Video!!
Sep 1st
Our latest video is now online! What do you think?
We’re definitely not a bullet hell shmup. That, and we let you sacrifice agility to shoot in any direction which makes our gameplay a little different from traditional shmups. Our exact genre is more arcade or action-ish in nature, I suppose. We still don’t have a 3D modeler yet but we are actively looking, so please forgive our 3D stuff right now. The video is still in alpha and there is undoubtedly a few rough edges and hiccups but we hope you’ll forgive us! We demonstrate a few different weapons, show off some explosions, and how our levels are generally set up. We’re really excited to keep working on this and we hope you’ll follow our progress! Also, if you’re digging what we do, please tell your friends that are into this kind of stuff!
Oh yeah, make sure to watch the video in HD.
Concept Art – Light Enemy Fighter
May 7th
For this update we have some new concept art for you. This is a lightly armored yet nimble little fighter, often put on the front lines as a first line of defense against incoming intruders. These scamps probably won’t be much of a threat to you though. Pilots in these ships work best in groups, often supporting better equipped units.








