Posts tagged screens
Here are some new screens or you to take a gander at. You can enlarge ‘em by clicking ‘em (ENHANCE!!).
And we have battleships ladies and gentlemen. Plenty of large ships will be accompanying you on your travels as a DIVINITY mercenary. I know we’ve been a bit quiet over the last few weeks but we’re cooking up some really cool stuff that we can’t wait to share with you, so I hope you’ll stick around! And remember to befriend us on Twitter and Facebook because we’re always chatting it up over there!
We have atmospheric entry! It looks better in motion, but being the tease that I am, I figured a time lapse would be more tasteful in a hipster kind of way. This scene is just a brief intro before one of the levels. The heat shield is made up of a few parts that breaks apart during the intro and if wanton destruction is your bag, I think you’ll like it. Development of Heaven Variant is certainly moving forward, and we all just kind of develop everything by the seat of pants according to what looks cool. I do wonder if level intros are going to become a thing or if we’ll just use them for a few levels here or there. If Twitter is any indication, people seem to dig them. We’ll see how things go, I suppose.
And don’t tell those people on Earth we’re here! You know how they overreact about things. We have the safety of the colonists to think about!
I’ve also gone ahead and uploaded the music track from our preview video online since we were getting quite a few requests for it. And speaking of, if there’s ever anything you want to see shoot us a line either through e-mail, a comment or even better: Twitter.
Just a quick update to let you all know we’re alive. Development is going strong, still smoothing out rough edges, but the game is starting to look better every day! We’re hard at work and figured we should show a few screens. We’re at the point where we’re framing out our main stages and we’ve started get final assets set in stone. The city background is not final and not what we’re going to use: they’re default placeholders provided inside the UDK (the textures and the models we’re working on will look better with our style but we hope it gives you an idea of what we’re going for). Anyway, our team hopes you’re digging how things are turning out! If you do dig our work, please drop us a line on this blog, Twitter, or Facebook and tell all your buddies that might be interested! We need as much buzz as possible because we just don’t have the kind of marketing budget giant studios have. We are about as indie as you can get, a team of three, nearly homeless, working out of our bedrooms with a diet largely consisting of ramen and barbecue potato chips, so please help us out by passing the word along if you dig the direction we’re heading in!