The Indieformer guys did a great preview of Stardust Vanguards. Check it out!
We’ve posted the entire 12-track Stardust Vanguards soundtrack on Youtube in a convenient playlist! The soundtrack will be made available to buy (in any file format you’d like) when the game is released shortly, but you can listen to it for free on our Youtube channel.
There’s a really great preview article about Stardust Vanguards over at Manly Gamedays. Special thanks to Stanley K for the in depth look at the game.
Definitely make sure you check it out. [LINK]
And don’t forget Stardust Vanguards is still battling it out on Steam Greenlight, so make sure to vote and tell your friends! Big news coming up soon. The game is nearing completion and we’ll have information on how the launch is going to roll out very soon.
So with our press demo out in the wild, we’re starting to get some really great battles showing up online. The strategies emerging are just as unique as all the players in the battle. In this video in particular you can see how even just hanging back and letting your reinforcements harass other players can be a perfectly viable strategy. You’re your team’s commander in Stardust Vanguards so use those reinforcements!
Special thanks to the guys at GigaBoots for checking out our early press demo. (And please forgive the bugs, we’ve already ironed them out!)
In other news, our Steam Greenlight campaign is moving, but we still need more votes, and we’re getting ready to be finalized with the game very soon. We’ll likely launch elsewhere just so we can get the game into people’s hands, but we’ll let you know how everything is going to roll out as soon as we get more information!
And we also have some new game modes we want to talk about soon, so we’ll be showing off all of that stuff soon right before launch!
So we just sent out our Press Demos (sidenote: if you’re a member of the press and want to try a copy email us or DM us on Twitter). And these guys are hilarious. You really have to watch this! Plus it highlights a lot of cool shifts in the battle from NPCs intermingling with the players. Please forgive us for the bugs also! We’re ironing those out as I type!
We’re still on Greenlight and we really need your vote if you haven’t voted. And one last special thanks to the Button Masher Bros! Check out their Youtube channel, these guys are hilarious and we appreciate them playing through our game, and for the very kind words.
Here are a few new stages we’ve been working on. A few have destroyable objects. Others have dangerous hazards. We’re still balancing them a little, so they may change between now and release, but hey new levels! Like them? Do you have any comments or suggestions of stages you’d like to see? Let us know on Twitter or Facebook!
Our new trailer is up! If you’re excited for this game we hope you’ll help us spread the word by dropping our link or our video’s link on any social networks or forums that you frequent. We can’t make it without you and we really appreciate everyone’s support so far. We love you guys and gals!
And we have a new battle video from SGC2014! Me and Simon loved watching how these battles ebbed and flowed. This particular battle was a little messy in the beginning, I think we had brand new players hopping in to play, but halfway in they started to understand calling reinforcements and it turned into a pretty good battle! It takes about a battle or two to get a feel for how the game plays. Of course, the pirates didn’t pull any punches! If you care how this battle ends I’ll warn you spoilers are below the video! I’ll go into discussion about what players did wrong and maybe what should have happened.
Second warning for spoilers if you don’t want to know who won in that video! Okay, we’re good? Cool! So what happened at the end of this battle? The pirates won! Yeah, the pirates are their own faction just like the player’s teams. They’ll only show up here or there throughout a battle, and sometimes you may only seem them occasionally, but if a group of players don’t deal with them they can be a little much by the end for just one player (but not impossible). The red player -easily- could have won by relying only on reinforcements.
So the red player had survived against all of the other players but made a fatal mistake at the end. This player had 50-60 reinforcement points (RP)! If that player had summoned those units at the end against those pirates transports that would have been a -huge- squadron to call in. So remember to always call your units because you can always earn more later on. Hypothetically if this match continued on, those troop transports are worth 25 RP each when you destroy them. If this player had called his forces at 50RP, they probably could have taken all of them, and pushed the red player up to 100RP, the maximum you can have, by the end. So the moral of this story is to use your reinforcements! They’ll build up your RP quicker than you can alone, while giving you some opportunities to retreat to safer places. Yeah, you may lose a lot of allied units, but in the end, you as a player are what’s valuable to your team. So send in those reinforcements! Abuse them! They willingly sacrifice themselves for your wise and mighty cause!
Manly Stanley Kuschick conducted an interview for Stardust Vanguards while we were at SGC. His video covers a ton of great games and developers, but our particular piece for Stardust Vanguards is right at the 4:59/5:00 minute mark. And forgive me for chewing gum during an interview!
Special thanks to Adam Blue from BlueGamer.net for hosting this interview at SGC2014.
Damn, I need to remember to shave…