“Button Masher Bros” Play STARDUST VANGUARDS (Hilarity Ensues)

So we just sent out our Press Demos (sidenote: if you’re a member of the press and want to try a copy email us or DM us on Twitter). And these guys are hilarious. You really have to watch this! Plus it highlights a lot of cool shifts in the battle from NPCs intermingling with the players. Please forgive us for the bugs also! We’re ironing those out as I type!

We’re still on Greenlight and we really need your vote if you haven’t voted. And one last special thanks to the Button Masher Bros! Check out their Youtube channel, these guys are hilarious and we appreciate them playing through our game, and for the very kind words.

Fresh Out the Oven: New Stages

Here are a few new stages we’ve been working on. A few have destroyable objects. Others have dangerous hazards. We’re still balancing them a little, so they may change between now and release, but hey new levels! Like them? Do you have any comments or suggestions of stages you’d like to see? Let us know on Twitter or Facebook!

new_stage_01 new_stage_06 new_stage_05 new_stage_04 new_stage_03 new_stage_02

Stardust Vanguards – New Trailer

Our new trailer is up! If you’re excited for this game we hope you’ll help us spread the word by dropping our link or our video’s link on any social networks or forums that you frequent. We can’t make it without you and we really appreciate everyone’s support so far. We love you guys and gals!

And we’re still trying to get votes on Steam Greenlight! If you like Stardust Vanguards, please help us by voting!

So what do you think? We want your opinion! Hit us up on Twitter or Facebook and let us know your thoughts!

New SGC2014 Battle Video

And we have a new battle video from SGC2014! Me and Simon loved watching how these battles ebbed and flowed. This particular battle was a little messy in the beginning, I think we had brand new players hopping in to play, but halfway in they started to understand calling reinforcements and it turned into a pretty good battle! It takes about a battle or two to get a feel for how the game plays. Of course, the pirates didn’t pull any punches! If you care how this battle ends I’ll warn you spoilers are below the video! I’ll go into discussion about what players did wrong and maybe what should have happened.

Second warning for spoilers if you don’t want to know who won in that video! Okay, we’re good? Cool! So what happened at the end of this battle? The pirates won! Yeah, the pirates are their own faction just like the player’s teams. They’ll only show up here or there throughout a battle, and sometimes you may only seem them occasionally, but if a group of players don’t deal with them they can be a little much by the end for just one player (but not impossible). The red player -easily- could have won by relying only on reinforcements.

So the red player had survived against all of the other players but made a fatal mistake at the end. This player had 50-60 reinforcement points (RP)! If that player had summoned those units at the end against those pirates transports that would have been a -huge- squadron to call in. So remember to always call your units because you can always earn more later on. Hypothetically if this match continued on, those troop transports are worth 25 RP each when you destroy them. If this player had called his forces at 50RP, they probably could have taken all of them, and pushed the red player up to 100RP, the maximum you can have, by the end. So the moral of this story is to use your reinforcements! They’ll build up your RP quicker than you can alone, while giving you some opportunities to retreat to safer places. Yeah, you may lose a lot of allied units, but in the end, you as a player are what’s valuable to your team. So send in those reinforcements! Abuse them! They willingly sacrifice themselves for your wise and mighty cause!

ManlyGameDays Interview (SGC2014)

Manly Stanley Kuschick conducted an interview for Stardust Vanguards while we were at SGC. His video covers a ton of great games and developers, but our particular piece for Stardust Vanguards is right at the 4:59/5:00 minute mark. And forgive me for chewing gum during an interview!

SGC2014 – Stardust Vanguards Post-Convention Media

We had some great crowds at the convention! Special thank to everyone that played Stardust Vanguards. Here’s a little video of some of the shenanigans. If you’re looking for gameplay videos just check my post from yesterday! More incoming later!

SGC2014 was Awesome + Full Battle Video!

Hey guys, Jason here exhausted after a very successful return from the ScrewAttack Gaming Convention! SGC2014 went awesome for us and Stardust Vanguards, nearly 99% of people that played the game seemed to enjoy playing it and we had a great crowd around our booth a lot of the time! We really loved watching the public play the game and develop their own strategies for winning battles which was also crazy cool!

Here’s a full battle from attendees at the convention. You guys were all great! Make sure to hit us up on Twitter!

And a very special thanks from me and Simon to everyone that played our demo of Stardust Vanguards! We really appreciate you guys and gals swinging by and playing a few battles with us (and beating us mercilessly)!

The above video is one that was recorded straight from the convention, played by actual attendees in glorious 1080P and in 60 frames per second. And I also took a ton of pictures and videos of the con attendees playing the game. I’ll be posting it all very soon! But stay tuned for the deluge of convention related videos and gameplay vids. And possibly a new trailer too!

In the meantime, if you dig what we’re doing, please vote for us on Steam Greenlight and tell your friends! We need your help!

Newly Printed SGC Banner

Our new banner for SGC was printed today! I think it looks pretty cool. Our booth will be quite humble honestly. Just a TV, this banner, and some controllers. I know it’s not too ornate but I hope it looks okay for SGC next week! Pretty indie, huh? I know. I hope we won’t stick out like a sore thumb at the con. We’re still hard at work on implementing a few balancing tweaks and last minute touches this week, but we’ll be letting you know how everything goes before the convention next Friday.


Feature Highlight – In-Game Avatar Animations

Hey guys! Jason here again. So I wanted to talk about our faction avatars because they were really fun to make and I think they add a lot to the visual aesthetics in the game. Each different team in Stardust Vanguards has an avatar. You’ll see them in the corners in our video! And these little avatars react to what’s going on in the game. Is it gong overboard? Eh, probably! But they sure were fun to animate. Of course, they are quite simple really, but they do add a lot of much needed motion and drama outside of the actual gameplay. Meaty animated GIFs below.

Default/Calm Animation

This is your default avatar’s expression. Just calm and blinking. Too cool for school you might say.


Firing Bullets

When you’re firing your machine guns you’ll see your avatar animate appropriately with each shot lighting up his/her helmet. We also fire off this animation off when your shield takes damage. The light envelopes the characters helmet, of course, in this GIF it just looks like he’s at a rave.



Eventually you’ll end eating a bullet in the face. It happens. And your avatar will react just long enough before the final explosion does him in. How sad! But taking one for the team is a reality for vanguards! It’s pretty messy. Some of those frames were rather grisly to draw. That skull was a little scary, too. Yikes!


No Signal

Of course when our valiant player is dead and gone you’ll only see static. No signal. The finality of death is overwhelming.



Oh, but who are we kidding. Your mecha will boot right back up and your pilot will respawn right back on the battlefield to go get revenge… assuming you still have lives left! And yes, I have a penchant for old school command prompt boot-up screens. Don’t be hatin’!


The avatars add a fun little addition to everything going on in game and each different color faction has their own character and set of animations, each with subtle changes and their own personality. For instance, our red team’s character isn’t shocked when he dies, he just looks really pissed off. Things like that. Sure it will probably go unnoticed by a lot of people but these little details were fun to add in as a developer. A few fun evenings animating mecha pilots, what’s not to love? Besides, it’s the little things in life, as the saying goes!

Last but not least, here’s a little spritesheet of how everything looks together.